

Moisés Nieto
La Mañana, la Tarde y la Noche. 2020

Moisés Nieto
2 4
Moisés Nieto
3 4
Moisés Nieto
4 4
The New Society
Digital. 2019
1 5✨Fantasy✨ is a genre of speculative fiction set in a fictional universe, often without any locations, events, or people referencing the real world. Its roots are in oral traditions, which then became literature and drama. In popular culture, the fantasy genre is predominantly of the medievalist form. Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting where ethereal and magical creatures are common in many of these worlds.
In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. ????
✨Imagination✨
Is the ability or process to produce new images, ideas and sensations in the mind that have not been previously experienced with the help of what has been seen, heard or felt before, without any immediate input of the senses;
Is the forming of experiences in the mind, a mental creative ability which can be recreations of past experiences such as vivid memories with imagined changes or completely invented.
Is a cognitive process used in mental functioning and sometimes used in conjunction with psychological imagery. It can also be expressed through stories such as fairy tales or fantasies. ☄️
✨Myth✨ is a folklore genre consisting of narratives that play a fundamental role in society, such as foundational tales linked to religion or spirituality. The main characters in myths are usually gods, demigods or supernatural humans ????????♀️ Many societies group their myths, legends and history together, considering myths to be true accounts of their remote past ???? Creation myths particularly, take place in a primordial age when the world had not achieved its later form; A symbolic narrative of how the world began and how people first came to inhabit it. While in popular usage the term myth often refers to false or fanciful stories, members of cultures often ascribe varying degrees of truth to their creation myths ???? In the society in which it is told, a creation myth is usually regarded as conveying profound truths, metaphorically, symbolically and sometimes in a historical or literal sense. They are commonly considered cosmogonical myths – that is, they describe the ordering of the cosmos from a state of chaos or amorphousness ⭐️
✨Dream✨ Succesion of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep ????
The content and purpose of dreams are not fully understood, although they have been a topic of scientific, philosophical and religious interest throughout recorded history. Dream interpretation is the attempt at drawing meaning from dreams and searching for an underlying message. The scientific study of dreams is called oneirology ???? The use of a dream world creates a situation whereby a character is placed in a marvelous and unpredictable environment and must overcome several personal problems to leave it. The dream world also commonly serves to teach some moral lessons to the character experiencing it ????– a lesson that the other characters will be unaware of, but one that will influence decisions made regarding them. When the character is reintroduced into the real world (usually when they wake up), the question arises as to what exactly constitutes reality due to the vivid recollection and experiences of the dream world ???? According to J.R.R. Tolkien, dream worlds contrast with fantasy worlds, in which the world has existence independent of the characters in it.

The New Society
Digital. 2019
2 5✨Fantasy✨ is a genre of speculative fiction set in a fictional universe, often without any locations, events, or people referencing the real world. Its roots are in oral traditions, which then became literature and drama. In popular culture, the fantasy genre is predominantly of the medievalist form. Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting where ethereal and magical creatures are common in many of these worlds.
In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. ????
✨Imagination✨
Is the ability or process to produce new images, ideas and sensations in the mind that have not been previously experienced with the help of what has been seen, heard or felt before, without any immediate input of the senses;
Is the forming of experiences in the mind, a mental creative ability which can be recreations of past experiences such as vivid memories with imagined changes or completely invented.
Is a cognitive process used in mental functioning and sometimes used in conjunction with psychological imagery. It can also be expressed through stories such as fairy tales or fantasies. ☄️
✨Myth✨ is a folklore genre consisting of narratives that play a fundamental role in society, such as foundational tales linked to religion or spirituality. The main characters in myths are usually gods, demigods or supernatural humans ????????♀️ Many societies group their myths, legends and history together, considering myths to be true accounts of their remote past ???? Creation myths particularly, take place in a primordial age when the world had not achieved its later form; A symbolic narrative of how the world began and how people first came to inhabit it. While in popular usage the term myth often refers to false or fanciful stories, members of cultures often ascribe varying degrees of truth to their creation myths ???? In the society in which it is told, a creation myth is usually regarded as conveying profound truths, metaphorically, symbolically and sometimes in a historical or literal sense. They are commonly considered cosmogonical myths – that is, they describe the ordering of the cosmos from a state of chaos or amorphousness ⭐️
✨Dream✨ Succesion of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep ????
The content and purpose of dreams are not fully understood, although they have been a topic of scientific, philosophical and religious interest throughout recorded history. Dream interpretation is the attempt at drawing meaning from dreams and searching for an underlying message. The scientific study of dreams is called oneirology ???? The use of a dream world creates a situation whereby a character is placed in a marvelous and unpredictable environment and must overcome several personal problems to leave it. The dream world also commonly serves to teach some moral lessons to the character experiencing it ????– a lesson that the other characters will be unaware of, but one that will influence decisions made regarding them. When the character is reintroduced into the real world (usually when they wake up), the question arises as to what exactly constitutes reality due to the vivid recollection and experiences of the dream world ???? According to J.R.R. Tolkien, dream worlds contrast with fantasy worlds, in which the world has existence independent of the characters in it.

The New Society
Digital. 2019
3 5✨Fantasy✨ is a genre of speculative fiction set in a fictional universe, often without any locations, events, or people referencing the real world. Its roots are in oral traditions, which then became literature and drama. In popular culture, the fantasy genre is predominantly of the medievalist form. Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting where ethereal and magical creatures are common in many of these worlds.
In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. ????
✨Imagination✨
Is the ability or process to produce new images, ideas and sensations in the mind that have not been previously experienced with the help of what has been seen, heard or felt before, without any immediate input of the senses;
Is the forming of experiences in the mind, a mental creative ability which can be recreations of past experiences such as vivid memories with imagined changes or completely invented.
Is a cognitive process used in mental functioning and sometimes used in conjunction with psychological imagery. It can also be expressed through stories such as fairy tales or fantasies. ☄️
✨Myth✨ is a folklore genre consisting of narratives that play a fundamental role in society, such as foundational tales linked to religion or spirituality. The main characters in myths are usually gods, demigods or supernatural humans ????????♀️ Many societies group their myths, legends and history together, considering myths to be true accounts of their remote past ???? Creation myths particularly, take place in a primordial age when the world had not achieved its later form; A symbolic narrative of how the world began and how people first came to inhabit it. While in popular usage the term myth often refers to false or fanciful stories, members of cultures often ascribe varying degrees of truth to their creation myths ???? In the society in which it is told, a creation myth is usually regarded as conveying profound truths, metaphorically, symbolically and sometimes in a historical or literal sense. They are commonly considered cosmogonical myths – that is, they describe the ordering of the cosmos from a state of chaos or amorphousness ⭐️
✨Dream✨ Succesion of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep ????
The content and purpose of dreams are not fully understood, although they have been a topic of scientific, philosophical and religious interest throughout recorded history. Dream interpretation is the attempt at drawing meaning from dreams and searching for an underlying message. The scientific study of dreams is called oneirology ???? The use of a dream world creates a situation whereby a character is placed in a marvelous and unpredictable environment and must overcome several personal problems to leave it. The dream world also commonly serves to teach some moral lessons to the character experiencing it ????– a lesson that the other characters will be unaware of, but one that will influence decisions made regarding them. When the character is reintroduced into the real world (usually when they wake up), the question arises as to what exactly constitutes reality due to the vivid recollection and experiences of the dream world ???? According to J.R.R. Tolkien, dream worlds contrast with fantasy worlds, in which the world has existence independent of the characters in it.

The New Society
Digital. 2019
4 5✨Fantasy✨ is a genre of speculative fiction set in a fictional universe, often without any locations, events, or people referencing the real world. Its roots are in oral traditions, which then became literature and drama. In popular culture, the fantasy genre is predominantly of the medievalist form. Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting where ethereal and magical creatures are common in many of these worlds.
In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. ????
✨Imagination✨
Is the ability or process to produce new images, ideas and sensations in the mind that have not been previously experienced with the help of what has been seen, heard or felt before, without any immediate input of the senses;
Is the forming of experiences in the mind, a mental creative ability which can be recreations of past experiences such as vivid memories with imagined changes or completely invented.
Is a cognitive process used in mental functioning and sometimes used in conjunction with psychological imagery. It can also be expressed through stories such as fairy tales or fantasies. ☄️
✨Myth✨ is a folklore genre consisting of narratives that play a fundamental role in society, such as foundational tales linked to religion or spirituality. The main characters in myths are usually gods, demigods or supernatural humans ????????♀️ Many societies group their myths, legends and history together, considering myths to be true accounts of their remote past ???? Creation myths particularly, take place in a primordial age when the world had not achieved its later form; A symbolic narrative of how the world began and how people first came to inhabit it. While in popular usage the term myth often refers to false or fanciful stories, members of cultures often ascribe varying degrees of truth to their creation myths ???? In the society in which it is told, a creation myth is usually regarded as conveying profound truths, metaphorically, symbolically and sometimes in a historical or literal sense. They are commonly considered cosmogonical myths – that is, they describe the ordering of the cosmos from a state of chaos or amorphousness ⭐️
✨Dream✨ Succesion of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep ????
The content and purpose of dreams are not fully understood, although they have been a topic of scientific, philosophical and religious interest throughout recorded history. Dream interpretation is the attempt at drawing meaning from dreams and searching for an underlying message. The scientific study of dreams is called oneirology ???? The use of a dream world creates a situation whereby a character is placed in a marvelous and unpredictable environment and must overcome several personal problems to leave it. The dream world also commonly serves to teach some moral lessons to the character experiencing it ????– a lesson that the other characters will be unaware of, but one that will influence decisions made regarding them. When the character is reintroduced into the real world (usually when they wake up), the question arises as to what exactly constitutes reality due to the vivid recollection and experiences of the dream world ???? According to J.R.R. Tolkien, dream worlds contrast with fantasy worlds, in which the world has existence independent of the characters in it.

The New Society
Digital. 2019
5 5✨Fantasy✨ is a genre of speculative fiction set in a fictional universe, often without any locations, events, or people referencing the real world. Its roots are in oral traditions, which then became literature and drama. In popular culture, the fantasy genre is predominantly of the medievalist form. Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting where ethereal and magical creatures are common in many of these worlds.
In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. ????
✨Imagination✨
Is the ability or process to produce new images, ideas and sensations in the mind that have not been previously experienced with the help of what has been seen, heard or felt before, without any immediate input of the senses;
Is the forming of experiences in the mind, a mental creative ability which can be recreations of past experiences such as vivid memories with imagined changes or completely invented.
Is a cognitive process used in mental functioning and sometimes used in conjunction with psychological imagery. It can also be expressed through stories such as fairy tales or fantasies. ☄️
✨Myth✨ is a folklore genre consisting of narratives that play a fundamental role in society, such as foundational tales linked to religion or spirituality. The main characters in myths are usually gods, demigods or supernatural humans ????????♀️ Many societies group their myths, legends and history together, considering myths to be true accounts of their remote past ???? Creation myths particularly, take place in a primordial age when the world had not achieved its later form; A symbolic narrative of how the world began and how people first came to inhabit it. While in popular usage the term myth often refers to false or fanciful stories, members of cultures often ascribe varying degrees of truth to their creation myths ???? In the society in which it is told, a creation myth is usually regarded as conveying profound truths, metaphorically, symbolically and sometimes in a historical or literal sense. They are commonly considered cosmogonical myths – that is, they describe the ordering of the cosmos from a state of chaos or amorphousness ⭐️
✨Dream✨ Succesion of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep ????
The content and purpose of dreams are not fully understood, although they have been a topic of scientific, philosophical and religious interest throughout recorded history. Dream interpretation is the attempt at drawing meaning from dreams and searching for an underlying message. The scientific study of dreams is called oneirology ???? The use of a dream world creates a situation whereby a character is placed in a marvelous and unpredictable environment and must overcome several personal problems to leave it. The dream world also commonly serves to teach some moral lessons to the character experiencing it ????– a lesson that the other characters will be unaware of, but one that will influence decisions made regarding them. When the character is reintroduced into the real world (usually when they wake up), the question arises as to what exactly constitutes reality due to the vivid recollection and experiences of the dream world ???? According to J.R.R. Tolkien, dream worlds contrast with fantasy worlds, in which the world has existence independent of the characters in it.

DOS STUDIO
Digital. 2019
Digital. 2019
In order to create the DOS STUDIO triptych I started by analyzing the Brutalism and what were the main elements that characterize its architecture: stone, concrete, brick, metal, glass, typographic elements and key colors such as red, blue and yellow (…) I wanted to create an interior with furniture and decoration elements; something that had metal, like the Wasilly chair, and add something personal like their puppy Agustín, whose colors match with the ones of carpet and the chair. A white background is chosen to show how light enters and illuminates the plant and the space, transmitting a clean and fresh atmosphere.
I have always found interesting the behavior of light and how it affects materials and objects. So it occurred to me to turn the metal sign of the Bauhaus school into a neon like, to play with the textures and reflections (opaque / translucent materials), to achieve a more industrial, technological and sci-fi look, bring it to my terrain (…) Above all, I wanted to make a dynamic and organic composition in which, in spite of the excess of information around, the garments are the protagonists of this story, framed between the Le Corbusier’s statement «Architecture is the learned game, correct and magnificent, of forms assembled in the light», and a shining star, indeed Uranus, the planet that represents originality, technology and revolution.

DOS STUDIO
Digital. 2019
Digital. 2019
In order to create the DOS STUDIO triptych I started by analyzing the Brutalism and what were the main elements that characterize its architecture: stone, concrete, brick, metal, glass, typographic elements and key colors such as red, blue and yellow (…) I wanted to create an interior with furniture and decoration elements; something that had metal, like the Wasilly chair, and add something personal like their puppy Agustín, whose colors match with the ones of carpet and the chair. A white background is chosen to show how light enters and illuminates the plant and the space, transmitting a clean and fresh atmosphere.
I have always found interesting the behavior of light and how it affects materials and objects. So it occurred to me to turn the metal sign of the Bauhaus school into a neon like, to play with the textures and reflections (opaque / translucent materials), to achieve a more industrial, technological and sci-fi look, bring it to my terrain (…) Above all, I wanted to make a dynamic and organic composition in which, in spite of the excess of information around, the garments are the protagonists of this story, framed between the Le Corbusier’s statement «Architecture is the learned game, correct and magnificent, of forms assembled in the light», and a shining star, indeed Uranus, the planet that represents originality, technology and revolution.

DOS STUDIO
Digital. 2019
Digital. 2019
In order to create the DOS STUDIO triptych I started by analyzing the Brutalism and what were the main elements that characterize its architecture: stone, concrete, brick, metal, glass, typographic elements and key colors such as red, blue and yellow (…) I wanted to create an interior with furniture and decoration elements; something that had metal, like the Wasilly chair, and add something personal like their puppy Agustín, whose colors match with the ones of carpet and the chair. A white background is chosen to show how light enters and illuminates the plant and the space, transmitting a clean and fresh atmosphere.
I have always found interesting the behavior of light and how it affects materials and objects. So it occurred to me to turn the metal sign of the Bauhaus school into a neon like, to play with the textures and reflections (opaque / translucent materials), to achieve a more industrial, technological and sci-fi look, bring it to my terrain (…) Above all, I wanted to make a dynamic and organic composition in which, in spite of the excess of information around, the garments are the protagonists of this story, framed between the Le Corbusier’s statement «Architecture is the learned game, correct and magnificent, of forms assembled in the light», and a shining star, indeed Uranus, the planet that represents originality, technology and revolution.

DOS STUDIO
Digital. 2019
Digital. 2019
In order to create the DOS STUDIO triptych I started by analyzing the Brutalism and what were the main elements that characterize its architecture: stone, concrete, brick, metal, glass, typographic elements and key colors such as red, blue and yellow (…) I wanted to create an interior with furniture and decoration elements; something that had metal, like the Wasilly chair, and add something personal like their puppy Agustín, whose colors match with the ones of carpet and the chair. A white background is chosen to show how light enters and illuminates the plant and the space, transmitting a clean and fresh atmosphere.
I have always found interesting the behavior of light and how it affects materials and objects. So it occurred to me to turn the metal sign of the Bauhaus school into a neon like, to play with the textures and reflections (opaque / translucent materials), to achieve a more industrial, technological and sci-fi look, bring it to my terrain (…) Above all, I wanted to make a dynamic and organic composition in which, in spite of the excess of information around, the garments are the protagonists of this story, framed between the Le Corbusier’s statement «Architecture is the learned game, correct and magnificent, of forms assembled in the light», and a shining star, indeed Uranus, the planet that represents originality, technology and revolution.

Rosalía
«Me quedo contigo» Marzo 2021

Rosalía
«La noche de anoche: Venus Star Point». Marzo 2021

Rosalía
Dolerme. 2020

Rosalía
4 12
Rosalía
5 12
Rosalía
Con Altura. 2019

Rosalía
7 12
Rosalía
8 12
Rosalía
Rosalía es Juana la Loca. 2018

Rosalía
10 12
Rosalía
11 12
Rosalía
12 12
PENELOPE CRUZ IS DONATELLA
Pencil on paper / Digital. Barcelona 2018. 50x70
1 7
PENELOPE CRUZ IS DONATELLA
Pencil on paper / Digital. Barcelona 2018. 50x70
2 7PENELOPE CRUZ IS DONATELLA
Pencil on paper / Digital. Barcelona 2018. 50x70
3 7
PENELOPE CRUZ IS DONATELLA
Pencil on paper / Digital. Barcelona 2018. 50x70
Pencil on Paper. 50×70. Barcelona. 2018

PENELOPE CRUZ IS DONATELLA
Pencil on paper / Digital. Barcelona 2018. 50x70
Pencil on Paper. 50×70. Barcelona. 2018

PENELOPE CRUZ IS DONATELLA
Pencil on paper / Digital. Barcelona 2018. 50x70
Pencil on Paper. 50×70. Barcelona. 2018

PENELOPE CRUZ IS DONATELLA
Pencil on paper / Digital. Barcelona 2018. 50x70
7 7HEROINES II
Zulema Zahir, la elfa del techno, la bakala del infierno

HEROINES II
Najwa Nimri in Vetements. Pencil on paper 50×70. Barcelona 2018

HEROINES II
Eleven in Acne Studios. Pencil on paper. 50×70. Barcelona 2018.
HEROINES II
Eleven in Acne Studios. Animation

HEROINES II
Eleven in Acne Studios. Pencil on paper. 50×70. Barcelona 2018.

HEROINES II
Eleven in Acne Studios. Digital Details

HEROINES II
Beyonce in Givenchy. Pencil on paper. 50×70. Barcelona 2017.
HEROINES II
Beyonce in Givenchy. Pencil on paper. 50×70. Barcelona 2017.

HEROINES II
Beyonce in Givenchy. Details

HEROINES II
Bimba in David Delfin. Pencil on paper. 50×70. Barcelona 2018.


HEROINES II
Bimba in David Delfin. Details

Illustration
El niño interior. Digital, 2021

Illustration
Samantha Hudson. Digital, 2021


Illustration
«Joker: Urano, Neptuno y Plutón» I Digital, 2020

Illustration
«Little Edie» Digital, 2020

Illustration
«Retrato de un joven como Quirón» Digital, 2020 #versionathyssen
Todo depende de cómo vemos las cosas y no de la forma en que son en sí mismas. Carl J Jung

Illustration
«Isla Giratoria» Digital 2020 #versionathyssen
El arte no reproduce lo visible, sino que hace que algo sea visible. Paul Klee

Illustration
«Zozia TV o El caso de los Mindolos, los Bananos y los Chumingos: la guerra de clanes de la María» Digital 2020

Illustration
«Quarantine Hightlight NI or Art&Music as a healing process» Digital 2020

Illustration
Tim Walker + Sun/Mercury/Neptune/Pisces. 2020

Illustration
My inner – Virgo Moon + Neptune – child. 2019

Illustration
AmigosxSempre / AmicsxSiempre. 2019

Illustration
«The God of Fashion has many faces» Ezra Miller, MET ball CAMP 2019.

Illustration
«Winter is here. Which team are you?». 2019

Illustration
Spring with Moisés Nieto. Digital, 2019

Illustration
Work for Fashion&Arts Magazine. Feb Issue 2019

Illustration
The view from the terrace of our Riad in Marrakech. 2018

Illustration
17 43
Illustration
Sex, summer and Jacquemus. 2018

Illustration
Sex, summer and Jacquemus. 2018

Illustration
Sex, summer and Jacquemus. 2018

Illustration
Sex, summer and Jacquemus. 2018

Illustration
I FEEL CÉLINE. 2018

Illustration
«I see Acne Studios and the upside down everywhere». 2018

Illustration
«Aquarius saint Seiya meets Vuitton» 2018

Illustration
«Björk with James Merry masks, scorpio constellation reimagined as one of them, Hungry petals, hidden place details and orquid» 2018

Illustration
27 43
Illustration
«TU CALVIN MI DROGA» 2018
Illustration
«TU CALVIN MI DROGA» 2018


Illustration
Heather from Somheater in their new videoclip «Heaven or Las Vegas». 2018


Illustration
Heather from Somheather in their new videoclip «Heaven or Las Vegas». 2018

Illustration
«Cupid is never late, nor is early, he arrives precisely when he means to». Digital vision of Timothée Chalamet in Dior scarf and Galadrim’s Tools. 2018

Illustration
33 43
Illustration
Detail of Elio


Illustration
Detail of Balenciaga, 2016

Illustration
Balenciaga, 2016

Illustration
Detail of Balenciaga, 2016

Illustration
Detail of Raf Simons, 2016

Illustration
Raf Simons F/W 16, 2016

Illustration
Detail of Raf Simons F/W 16, 2016

Illustration
Illustration for Instagram Drawadot contest of Valentino. Pencil on paper. 50×70, 2015

Illustration
Chloe in Gummo bunny ears. Pencil on paper. 50×70, 2015

Illustration
Kris Van Asche. Pencil on paper, 2015

Finally
Illustration for Finally Agency, pencil on paper. 50X70. Madrid 2017.
1 1
Smoda
Smoda, El País 2017. April issue. Pencil on paper. 50x70. Madrid
1 3
Smoda
Smoda, El País 2017. April issue. Pencil on paper. 50x70. Madrid
2 3
Smoda
Smoda, El País 2017. April issue. Pencil on paper. 50x70. Madrid
3 3
HEROINES
Kate Moss in Raf Simons. Pencil on Paper. 50×70. Barcelona 2016.
«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

HEROINES
Keira Knightley in Alexander Mcqueen. Pencil on Paper. 50×70. Barcelona 2016.
«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

HEROINES
Marion Cotillard in Dior. Pencil on Paper. 50×70. Barcelona 2016.
«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

HEROINES
Björk in Iris Van Herpen. Pencil on Paper. 50×70. Barcelona 2016.
«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

HEROINES
Natalie Portman in Rodarte. Pencil on Paper. 50×70. Barcelona 2016.
«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

HEROINES
FKA Twigs in Céline. Pencil on Paper. 50×70. Barcelona 2017.
«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

HEROINES
Wynona Ryder and Angelina Jolie in Balenciaga. Pencil on Paper. 50×70. Barcelona 2017.
«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

HEROINES
Meryl Streep, Julianne Moore and Nicole Kidman in Dries Van Noten. Pencil on Paper. 50×70. Barcelona 2017.
«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

HEROINES
Jennifer Connelly in Louis Vuitton. Pencil on Paper. 50×70. Barcelona 2017.
«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

HEROINES
Jessica Chastain in Proenza Schouler. Pencil on Paper. 50×70. Barcelona 2017.
«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

HEROINES
11 11«Heroines» es un proyecto de ilustración que toma referentes modernos del cine, música y moda para configurar una narración visual introspectiva a través del collage digital y la apropiación de imágenes donde el color es el protagonista.
Lo tecnológico es parte fundamental del proceso creativo: a través del fotomontaje se configuran nuevas imágenes que posteriormente serán trasladadas al papel mediante lápices de color en las que texturas, estampados, luces, sombras y superposiciones darán profundidad a este universo.
La intención de hacerlo manual supone así un ensalzamiento de éste frente a lo digital, pasando a formar un segundo plano.
La moda supone es una excusa ya que se presentan a través de campañas publicitarias como medio para presentar a “las heroínas”, iconos reales o de ficción.
El carácter simbólico juega uno de los papeles más importantes de cada ilustración ya que cada una de ellas contiene elementos significativos que nos sirven de guía para comprender, profundizar y trascender más allá de la imagen, bucear en cada uno de los arquetipos de nuestro inconsciente colectivo (la transformación en las mariposas, la simbiosis de la naturaleza y la tecnología, la resistencia, la polaridad, la lucha, el conflicto, la melancolía, la derrota, la dualidad entre materia y espíritu, la batalla entre luz y oscuridad, el triunfo, la decadencia del individuo, la inseguridad frente al desafío, la energía femenina vs masculina…) donde la mirada será el foco de expresividad que interpela al espectador.
«La idea en si es un acto deliberado de parar el tiempo, la velocidad del funcionamiento del sistema… La moda evoluciona de una forma muy rápida por lo que la mirada se torna hacia atrás volviendo a los “orígenes” buscando, en algunos casos, en colecciones anteriores seleccionando diferentes prendas y estampados para fusionar todo en un mismo espacio/tiempo. En otros se emplea el uso del “twist” tomando películas o pequeños elementos característicos salpicando la obra para conectar con el espectador cinéfilo, abriendo la interpretación y no cerrándose solo en el campo de la moda.»
Se puede entender como una metamorfosis, una fusión de diferentes disciplinas artísticas en las cuales una se enriquece de las otras; un recorrido visual de bandas sonoras, una historia, una fantasía, un sueño, un homenaje en la que estos iconos de nuestra cultura colectiva son y siempre serán nuestras heroínas.
“un individuo idealizado atemporal donde se unen pasado, presente y futuro».
«Heroines» is an illustration project which takes into reference modern cinema, music and fashion to configure a visual narrative introspective via the digital collage and the appropriation of images where the color is the protagonist.
Technology is an essential part of the creative process: by photomontage new images are configured that will subsequently be transferred to the paper using colored pencils by means of textures, patterns, lights, shadows and overlays.
The intention of doing so implies manual exaltation of it compared to digital, becoming secondary.
Fashion is an excuse as it is presented through advertising campaigns as a means to introduce «The heroines”, real icons or fiction.
The symbolic character plays one of the most important roles of each illustration as each one of them contains significant elements that guide us to understand, deepen and extend beyond the image, diving in each one of the archetypes of our collective unconscious (the transformation of the butterflies, the symbiosis of nature and the technology, the resistance, the polarity, the fight, the conflict, the melancholy, defeat, the duality between matter and spirit, the battle between light and darkness, the triumph, the decadence of the individual, the insecurity facing the challenge, the feminine energy vs male….) where the eyes will be the focus of expressiveness that challenges viewer.
«The idea is if it is a deliberate act to stop the time, the speed of the functioning of the system…. Fashion evolves very fast so that the stare turns backwards returning to the «sources» searching, in some cases in previous collections by selecting different garments and patterns to merge everything into the same space/time. In others it employs the use of the «twist» taking movies or small characteristic elements dabbing at the work to connect with the film buff and opening up the interpretation and not closing down only in the field of fashion.»
It can be understood as a metamorphosis, a fusion of different artistic disciplines in which one is enriched by the other; a visual tour of soundtracks, a story, a fantasy, a dream, a tribute in which these icons of our collective culture are and will always be our heroines.
«An individual idealized timeless where they join past, present and future».

Lykke Li (Dream singles covers for «I never learn album»).
I never learn. Pencil on paper. Barcelona 2015

Lykke Li (Dream singles covers for «I never learn album»).
Gunshot. . Pencil on paper. Barcelona 2015

Lykke Li (Dream singles covers for «I never learn album»).
No rest for the wicked. Pencil on paper. Barcelona 2015

Lykke Li (Dream singles covers for «I never learn album»).
Never gonna love again. Pencil on paper. Barcelona 2015

RR.BB.
Photoengraving 2 inks. 35x45. Barcelona 2008
1 5
RR.BB.
Photoengraving 2 inks. 35x45. Barcelona 2008
2 5
RR.BB.
Photoengraving 2 inks. 35x45. Barcelona 2008
3 5
RR.BB.
Photoengraving 2 inks. 35x45. Barcelona 2008
4 5
RR.BB.
Photoengraving 2 inks. 35x45. Barcelona 2008
5 5
Tristes Apprets, Pales Flambeaux
Litography 2 inks / 4 inks. 50x70. Barcelona 2009/2010
1 8

Tristes Apprets, Pales Flambeaux
Litography 2 inks / 4 inks. 50x70. Barcelona 2009/2010
2 8
Tristes Apprets, Pales Flambeaux
Litography 2 inks / 4 inks. 50x70. Barcelona 2009/2010
3 8
Tristes Apprets, Pales Flambeaux
Litography 2 inks / 4 inks. 50x70. Barcelona 2009/2010
4 8
Tristes Apprets, Pales Flambeaux
Litography 2 inks / 4 inks. 50x70. Barcelona 2009/2010
5 8

Tristes Apprets, Pales Flambeaux
Litography 2 inks / 4 inks. 50x70. Barcelona 2009/2010
6 8
Tristes Apprets, Pales Flambeaux
Litography 2 inks / 4 inks. 50x70. Barcelona 2009/2010
7 8
Tristes Apprets, Pales Flambeaux
Litography 2 inks / 4 inks. 50x70. Barcelona 2009/2010
8 8